Magyar
Toggle navigation
Tudóstér
Magyar
Tudóstér
Keresés
Egyszerű keresés
Összetett keresés
CCL keresés
Egyszerű keresés
Összetett keresés
CCL keresés
Böngészés
Saját polc tartalma
(
0
)
Korábbi keresések
Összesen 1 találat.
#/oldal:
12
36
60
120
Rövid
Hosszú
MARC
Részletezés:
Rendezés:
Szerző növekvő
Szerző csökkenő
Cím növekvő
Cím csökkenő
Dátum növekvő
Dátum csökkenő
1.
001-es BibID:
BIBFORM104467
035-os BibID:
(WOS)000582418600032 (Scopus)85085566394
Első szerző:
Bujdosó Gyöngyi (informatikus, informatika, matematika, kémia tanár)
Cím:
Developing cognitive processes as a major goal in designing e-health information provider VR environment in information science education / Gyöngyi Bujdosó, Kata Boros, Cornelia Mihaela Novac, Ovidiu Constantin Novac
Dátum:
2019
Megjegyzések:
Information science has played an important role in computer science education in the last decades. The design of storing, retrieving and interacting with information is an obligatory part in development of numerous online services in our era. Therefore, many parts of information science are elementary components in the majors' curricula in computer science education. In this paper, we focus on a course on Information Architecture where students were introduced to the basics of information science. During the course, MaxWhere - an online virtual reality collaborative service - was used as a framework. In our research, our main goal was to develop the students' cognitive processes. The students' main task was to design and develop e-health services in virtual reality (VR) environment for impressing and persuading their future target audience to live a more environmentally conscious life or to live healthier. In this paper, we present some results of this experimental research: Students were motivated to create and design an inclusive project together that needed more work and knowledge from them than it had been planned. They were motivated to collaborate with their groupmates and a self-driven collaborative workflow was developed. They had to learn about the MaxWhere 3D VR system, and at the same time, they had to start to do research on their own projects. After a while, they found gaps in their designs that they wanted to fill in. As a consequence, the students had to deal with some theory and practice of marketing, e.g., they had to deal and work with buyer personas, with some other marketing aspects, and - of course - with some important parts of information science. They had to imagine their future customers and to develop VR environments for them that could have an impact on the users' behavior and lives. The design and development process resulted in and showed development in the students' cognitive processes.
ISBN:
9781728147932
Tárgyszavak:
Műszaki tudományok
Informatikai tudományok
előadáskivonat
könyvrészlet
developing cognitive processes
MaxWhere
virtual reality
VR
exploratory learning
teaching information science
e-health
higher education
cognitive infocommunication
Megjelenés:
2019 10th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) / Péter Baranyi. - p. 187-192. -
További szerzők:
Boros Kata (informatika)
Novac, Mihaela
Novac, Ovidiu
Internet cím:
Szerző által megadott URL
DOI
Intézményi repozitóriumban (DEA) tárolt változat
Borító:
Saját polcon:
Rekordok letöltése
1
Corvina könyvtári katalógus v8.2.27
© 2023
Monguz kft.
Minden jog fenntartva.