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001-es BibID:BIBFORM111502
035-os BibID:(Scopus)85162103135
Első szerző:Kinczel Antónia
Cím:The emergence of leisure travel as primary preventive tools in employee health behavior / Antonia Kinczel, Anetta Müller
Dátum:2023
ISSN:2065-1198 2065-0817
Megjegyzések:In our current modern world, it can be said that it is very difficult to live a balanced and healthy life, and to always perform well in the world of work, so it is very important to pay attention to our leisure time and our primary prevention activities, which can help preserve our health and improve our fitness. The purpose of the research is to examine the appearance of leisure tourist trips among employees, and how tourist trips appear among the primary prevention tools. Our research found answers to the main questions of what activities employees try to regain their ability to work, and whether trips are popular as primary prevention activities. The recreational activities of the employees are primarily filled by various obligations, but at the same time, the use of primary prevention activities is pushed into the background during everyday life. During the research, we established that medical and wellness holidays are very popular among the respondents, as 22.5% of the sample (133 people) take part in medical tourism holidays and 50.3% of the respondents (297 people) take part in health care on a focused wellness holiday. The quiet, calm environment and the closeness to nature, which helps the employees to regenerate, appeared prominently in the motivation for the choice of destination. Among primary prevention tools, leisure activities spent with family, relationships, and friends, healthy eating, and walking and nature walks are the ones that appear dominantly in the everyday life of employees. In order to reduce the problem of burnout, pressure to perform, and stress among employees and to enable them to perform well in their tasks, it is very important to assess their needs and provide them with programs that contribute to improving their health and regaining their ability to work, such as appropriate recreation programs and various trips.
Tárgyszavak:Társadalomtudományok Gazdálkodás- és szervezéstudományok idegen nyelvű folyóiratközlemény külföldi lapban
folyóiratcikk
Megjelenés:GeoJournal of Tourism and Geosites. - 47 : 2 (2023), p. 432-439. -
További szerzők:Müller Anetta Éva (1973-)
Pályázati támogatás:ÚNKP-22-2
Egyéb
Internet cím:DOI
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2.

001-es BibID:BIBFORM102084
Első szerző:Kinczel Antónia
Cím:Study on travel habits and leisure activities in the light of COVID-19 triggered changes in Romania and Hungary / Kinczel Antonia, Müller Anetta
Dátum:2022
ISSN:2065-1198 2065-0817
Tárgyszavak:Társadalomtudományok Gazdálkodás- és szervezéstudományok idegen nyelvű folyóiratközlemény külföldi lapban
folyóiratcikk
COVID-19
Megjelenés:GeoJournal of Tourism and Geosites. - 41 : 2 (2022), p. 440-447. -
További szerzők:Müller Anetta Éva (1973-)
Pályázati támogatás:ÚNKP-21-1
Egyéb
Internet cím:Szerző által megadott URL
DOI
Intézményi repozitóriumban (DEA) tárolt változat
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3.

001-es BibID:BIBFORM117701
035-os BibID:(Scopus) 85179793169
Első szerző:Molnár Anikó (Sportközgazdász)
Cím:The digital development of EU member states and its effect on esport performance / Anikó Molnár, Anetta Müller
Dátum:2023
ISSN:2065-1198 2065-0817
Megjegyzések:The examination of sports performance in relation to various macroeconomic variables has long occupied researchers in the field of sports economics. Similar interest surrounds esports, which has become one of the fastest developing types of "new media" in recent years. In esports, as well as in the video game industry besides creative content production, technology and digitization play a decisive role. In our research, we draw a parallel between digitization, the economy and sports performance in an area researched by relatively few. Based on the Digital Society and Economy Composite Index (DESI) published annually by the European Commission, we examine the digitization of the Member States of the European Union and whether a link can be found between esports performance and the digital development of each Member State. In the first part of the research cluster analysis was used in order to map the pattern of digital development across the EU, where four main direction was found, based on which four groups, namely "digital winners", "digital laggards", "technology-"and "user focused" states were identified. After which regression analysis was used in order to examine whether digital development has any effect on esports performance.
Tárgyszavak:Társadalomtudományok Gazdálkodás- és szervezéstudományok idegen nyelvű folyóiratközlemény külföldi lapban
folyóiratcikk
EU
European Union
Digital development
digital divide
esport
Megjelenés:GeoJournal of Tourism and Geosites. - 50 : 4 (2023), p. 1430-1438. -
További szerzők:Müller Anetta Éva (1973-)
Pályázati támogatás:ÚNKP-22-3-II
Egyéb
Internet cím:Szerző által megadott URL
DOI
Intézményi repozitóriumban (DEA) tárolt változat
Borító:
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