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001-es BibID:BIBFORM115672
Első szerző:Bujdosó Gyöngyi (informatikus, informatika, matematika, kémia tanár)
Cím:Experiences with the use of virtual reality environments in education - Identifying difficulties and possible solutions during thesis work / G. Bujdosó, C.M. Novac, O.C. Novac, T. Roskó, K. Teperics
Dátum:2022
Megjegyzések:In recent years, virtual reality (VR) has been introduced into a special field of education at the Faculty of Informatics of the University of Debrecen, Hungary. We launched VR courses and created immersive VR environments to provide curricula for our students. Based on VR courses and available curricula, students can choose thesis topics in this field at the end of their BSc studies. During the thesis work, they have to design and create a thematic environment with an immersive VR software: the MaxWhere 3D platform. Students come to the thesis work with different prior VR experiences: Most of them encountered VR in a learning environment, i.e., they had university courses on VR or had and used curriculum in a VR environment. However, there are those who come to the thesis work without learning about VR, learned from games only about VR. Our assumption was that students in the 21st-century generation have a sense of "VR thinking" so they can seamlessly switch between the real and virtual 3D worlds. Experience has shown that this operation is not trivial for all of them. To determine the range of difficulties in thinking in VR and to explore the causes of the problems, we used the method of a personal interview survey among students. The survey found that students who did not encounter VR in an educational setting were much less able to think creatively in VR. The level of creative thinking in VR was also lower for those who had already played VR games anyway. To develop creativity in thinking about VR, we presented key information on the thesis work in a VR environment to students who plan to work in VR. Experience to date has shown positive effects in developing creative VR thinking. In this paper, we present our experiences concerning the students' thesis work on the use of VR as a framework as well as the results of the survey
ISBN:978-84-09-42484-9
Tárgyszavak:Műszaki tudományok Informatikai tudományok előadáskivonat
könyvrészlet
Virtual reality
VR
virtual reality in education
university education
higher education
education
MaxWhere
thesis work
Megjelenés:EDULEARN22 Proceedings / IATED. - p. 10216-10221. -
További szerzők:Novac, Mihaela Novac, Ovidiu Roskó Tibor (1992-) (informatikus) Teperics Károly (1963-) (geográfus)
Pályázati támogatás:SZTE
MTA
EFOP-3.6.3-VEKOP-16-2017-00002
EFOP
Internet cím:Szerző által megadott URL
DOI
Intézményi repozitóriumban (DEA) tárolt változat
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2.

001-es BibID:BIBFORM115671
035-os BibID:(WOS)000984506000010
Első szerző:Roskó Tibor (informatikus)
Cím:Improving Students' Privacy Awareness - Analysis of A Pilot Survey to Design A VR Environment for Self-Paced Learning / Tibor Roskó, Gyöngyi Bujdosó, Cornelia Mihaela Novac, Ovidiu Constantin Novac, Gergö József Szöllösi
Dátum:2022
Megjegyzések:Privacy awareness is an important issue in educating new generations. The increasing use of online services in societies makes this area more relevant than before. It is the task of educational institutions to prepare their students for a safe online life. At our universities, we have decided to focus on this area. Before planning the necessary curriculum, we conducted a survey among university students to find out which areas of this field require more attention in privacy awareness education. In this paper, we present the results of this survey. Multiple-choice questions were used in the questionnaire, where students had to choose between good, most often chosen wrong, and random wrong answers. We found that in many cases the students chose the well-known wrong answers, which means that we have to deal not only with useful information but also with misconceptions in the course material. Based on these results, we designed a VR environment using the results of this survey. This VR environment includes a curriculum on privacy awareness that deals with those fields that students need to study. This environment is designed for self-paced learning as a supplement to university education and is developed in a MaxWhere space
ISBN:978-1-6654-9239-3
Tárgyszavak:Műszaki tudományok Informatikai tudományok előadáskivonat
könyvrészlet
privacy awareness
higher education
virtual reality
VR
VR environment
self-paced learning
password security
survey results
MaxWhere
Megjelenés:Proceedings of 2022 13th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) / Baranyi Péter. - p. 53-58. -
További szerzők:Bujdosó Gyöngyi (1963-) (informatikus, informatika, matematika, kémia tanár) Novac, Mihaela Novac, Ovidiu Szőllősi Gergő József (1991-) (népegészségügyi ellenőr, népegészségügyi szakember)
Pályázati támogatás:SZTE
MTA
EFOP-3.6.3-VEKOP-16-2017-00002
EFOP
Internet cím:Szerző által megadott URL
DOI
Intézményi repozitóriumban (DEA) tárolt változat
Borító:

3.

001-es BibID:BIBFORM104471
Első szerző:Roskó Tibor (informatikus)
Cím:Enhancing students' privacy awareness: theory and practice on personal data protection through a VR environment / Roskó Tibor, Bujdosó Gyöngyi, Cornelia Mihaela Novac, Ovidiu Constantin Novac
Dátum:2021
Megjegyzések:Protection of sensitive data (e.g., personal information) or IT devices is one of the most important fields in information communication during the 21st century. The increasing use of online services in societies makes this area more relevant than before. In this paper, we present a method that can be used to improve the information security and privacy awareness of students who are security-conscious employees of the future. We describe some important aspects of this field, for example, what students and institutions should know and do for preventing data leakage and handling cyberattacks - educational institutions have responsibilities in preparing their students against these crimes and events. Our designed and presented method uses a developed virtual reality environment on enhancing privacy awareness accessible for students and educators. The MaxWhere immersive virtual reality 3D system is applied for organizing and presenting the most relevant pieces of information and a number of elements that can support discovering and learning some useful descriptions, facts, statistics about, and techniques against malicious cyber incidents and events, and about how to protect personal data. Our main goal is to help students and higher education institutions to develop students' data protection awareness as simply as possible, with less effort and more efficiency.
Tárgyszavak:Műszaki tudományok Informatikai tudományok előadáskivonat
könyvrészlet
personal data protection
privacy awareness
higher education
remote teaching
virtual reality
VR
MaxWhere
Megjelenés:12th IEEE International Conference on Cognitive Infocommunications (CogInfoCom 2021): Proceedings / Baranyi Péter. - p. 563-568
További szerzők:Bujdosó Gyöngyi (1963-) (informatikus, informatika, matematika, kémia tanár) Novac, Mihaela Novac, Ovidiu
Pályázati támogatás:EFOP-3.6.3-VEKOP-16-2017-00002
EFOP
Internet cím:Intézményi repozitóriumban (DEA) tárolt változat
Borító:
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