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001-es BibID:BIBFORM080657
Első szerző:Kovács Tamás (informatikus agrármérnök)
Cím:Gamification and augmented reality in agriculture : Education and practice possobilities / Tamás Kovács, László Várallyai, Róbert Szilágyi
Megjegyzések:By the widespread increase of new technologies, Internet has become an essential element for generation Z, however, this is not particularly surprising given the fact that over recent years different IoT solutions have become widely available, well-known and increasingly cheaper. As we know the new devices like tablets, phablets, other smart devices and new services like Cloud Computing, Augmented Reality, Blockchain and Gamification have great potential in agriculture. Gamification nowadays is a method that become more widely used depending on field of use, thus it may meet needs of businesses and also educational institutions. However, the business assessment of these technologies must not be done only on the basis of the technology and taken out of its environment randomly, since the whole area is very complex. Since we do not concentrate on learning during games, students will find learning a pleasure rather than an imposition and it means many could improve their skills or receive information without realizing they are actually studying. In this article the authors show Augmented Reality and Gamification to highlight the possibilities in agriculture.
Tárgyszavak:Társadalomtudományok Gazdálkodás- és szervezéstudományok idegen nyelvű folyóiratközlemény hazai lapban
gamification in agriculture
IT innovations
future possibilities in agriculture
AR and VR technologies
Megjelenés:Georgikon for Agriculture. - 23 : 3 (2019), p. 103-119. -
További szerzők:Várallyai László (1962-) (informatika tanár) Szilágyi Róbert (1978-) (gazdasági agrármérnök)
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